This GameEngine is based on a tutorial series and is a great introduction for beginners to OpenGL since I teach the basic concepts.
glBufferData(GL_ARRAY_BUFFER,len(g_vertex_buffer_data)*4,(GLfloat * len(g_vertex_buffer_data))(*g_vertex_buffer_data),GL_STATIC_DRAW) self.context.colorbuffer ...
With Microsoft becoming increasingly marginalized in areas like mobile media, DirectX is becoming less of a must-use toolset and more of a gaming-specific one. The other side of the coin is, of course ...