In this step, we create the logic structure for our game. In the HTML, we create a game canvas for the EaselJS library to draw on it. The third module would be the physics logic. In this step, we just ...
Go to the libGDX website and make yourself familiar with setting up a libGDX environment. You will need intelliJ or AndroidStudio if you want to do this, otherwise you will have to find a way to use ...