Direct3D 10 and higher supports several primitive types (or topologies) that are represented by the D3D_PRIMITIVE_TOPOLOGY enumerated type. These types define how vertices are interpreted and rendered ...
For a visualization of each primitive type, see the diagram later in this topic in Winding Direction and Leading Vertex Positions. The input-assembler stage reads data from vertex and index buffers, ...
3D computer graphics (in contrast to 2D computer graphics) are graphics that utilize a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing ...
An elementary graphics building block, such as a point, line or arc. In a solid modeling system, a cylinder, cube and sphere are examples. See graphics pipeline. THIS DEFINITION IS FOR PERSONAL USE ...