So I'm taking a computer graphics course in openGL right now, and for the first lab we are to among other things implement three line drawing routines. First off a normal DDA algorithm, that's easy..
Simple example of using CPU to implement Fast Voxel 3D raytrace rendering using Amanatides-Woo 3D DDA algorithm. Raylib is used to display the calculated texture representing the result. This is ...
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