This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
We discuss the use of 2D bitmap graphics and effects, and how to use them in your game. 2D graphics are a subset of 3D graphics that deal with 2D primitives or bitmaps. More generally, they don't use ...