This framework is part of the two-part article series explaining the basics of Compute Shaders with DirectX 12. Part 1 - The Theory: https://www.stefanpijnacker.nl ...
We discuss the use of 2D bitmap graphics and effects, and how to use them in your game. 2D graphics are a subset of 3D graphics that deal with 2D primitives or bitmaps. More generally, they don't use ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results