A Unity-based method of rendering voxels using Sparse Voxel Octrees as seen in Nvidia's paper: "Efficient Sparse Voxel Octrees – Analysis, Extensions, and Implementation". Deformations, such as vertex ...
The process.ipynb notebook file is designed to work either as an independent notebook or as part of an OGC application package. It is meant for illustrative purposes and doesn't do any "real" work.
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