#define FFX_FRAMEINTERPOLATION_BIND_SRV_GAME_MOTION_VECTOR_FIELD_X 0 #define FFX_FRAMEINTERPOLATION_BIND_SRV_GAME_MOTION_VECTOR_FIELD_Y 1 #define FFX ...
// UAV 0 : ParallelSort_Indirect_Count_Scatter_Args : rw_count_scatter_args // UAV 1 : ParallelSort_Indirect_Reduce_Scan_Args : rw_reduce_scan_args // CBV 0 ...