This repository contains a demo of a custom volumetric fog implementation for the Universal Render Pipeline in Unity. It is accompanied by a tutorial article which covers both the fog shader and the ...
A fog solution using cubemap for color. Two versions, post processing version and a scene based version to suit different needs. Customizable, height based fog that samples the cubemap at different ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results