UI system for Unity engine that uses Dependency Injection and MVC patterns. A simple script that handles menu's background, look at MainMenu and PauseMenu controllers for example. ℹ️ Audio, video, and ...
1. Device-Agnostic Input Handling: The New Input System abstracts input devices into a common interface, making it easier to handle input from multiple devices (e.g., keyboard, gamepad, touch) without ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results