UI system for Unity engine that uses Dependency Injection and MVC patterns. A simple script that handles menu's background, look at MainMenu and PauseMenu controllers for example. ℹ️ Audio, video, and ...
1. Device-Agnostic Input Handling: The New Input System abstracts input devices into a common interface, making it easier to handle input from multiple devices (e.g., keyboard, gamepad, touch) without ...