A simple object pooling package for Unity. A singleton manager that efficiently spawns and reuses GameObjects using Unity’s built-in ObjectPool system. Includes a sample scene demonstrating ...
A highly performant, automated Object Pooling System for Unity. Built as a wrapper around Unity's native "UnityEngine.Pool" API, this system eliminates frame drops and Garbage Collection (GC) spikes ...
Pooling resources (also called object pooling) among multiple clients is a technique used to promote object reuse and to reduce the overhead of creating new resources, resulting in better performance ...