To give OpenGL texture data we must get ourselves the bitmap data in a format that OpenGL is ready to understand. In this case we're going to use 8 bit per channel, premultiplied, RGBA data. To get ...
This is a mirror of the OpenGL Textures tutorial, but geared toward LibGDX users, and thus a little "higher level." After reading through this, it would be good to read the OpenGL and NIO Buffers ...
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