A common attraction to functional programming is the ease with which proofs can be given of program properties. A common disappointment with functional programming is the difficulty of expressing ...
This geometry shader (GS) calculates a face normal for each triangle, and outputs position, normal and texture coordinate data. struct GSPS_INPUT { float4 Pos : SV_POSITION; float3 Norm : TEXCOORD0; ...
The purpose of the stream-output stage is to continuously output (or stream) vertex data from the geometry-shader stage (or the vertex-shader stage if the geometry-shader stage is inactive) to one or ...
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