This project focuses on 3D surface extraction using the Marching Cubes algorithm and Phong shading in OpenGL. The result is a fully interactive Python application for visualizing scalar fields in 3D.
🧩 A 3D virtual Rubik’s Cube solver built with Python & VPython — scramble, visualize, and solve using Kociemba’s algorithm. Shortlisted for AeroHack 2025 Face Off Round. An AI-powered Rubik's Cube ...