glBufferData(GL_ARRAY_BUFFER,len(g_vertex_buffer_data)*4,(GLfloat * len(g_vertex_buffer_data))(*g_vertex_buffer_data),GL_STATIC_DRAW) self.context.colorbuffer ...
The main difficulty for newcomers in programming modern OpenGL is that it requires to understand a lot of different concepts at once and then, to perform a lot of operations before rendering anything ...
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