Record/replay is a performance mechanism for stable shader sequences. It is not a model representation, not an IR, and not a workflow engine. The semantic source remains the Python execution code that ...
EQ_OP(float2x2, all(a[0] == b[0]) && all(a[1] == b[1])) EQ_OP(float2x3, all(a[0] == b[0]) && all(a[1] == b[1])) EQ_OP(float2x4, all(a[0] == b[0]) && all(a[1] == b[1 ...
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