This is a hobby project to make a raycaster using the GPU power with Compute and Fragment Shaders. It is based on the Lode's Computer Graphics Tutorial (the raycast series), which uses a full CPU ...
Just 1 file (scr/main.cpp) with a novel approach to raycasting, sending line data to the GPU, using SFML. I based this on the raycasting tutorial at lodev I was inspired after seeing awk-raycaster on ...
Wolfenstein 3D was a paradigm-shifting piece of software, using raycasting techniques to create a game with pseudo-3D graphics. Now, [izabera] has done something very similar, creating a raycasting ...
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