SFML port of a Python raycasting 3D game tutorial. I'm going to (mostly) follow this video: https://www.youtube.com/watch?v=ECqUrT7IdqQ This is my first C++ project.
Playable demo in 333 lines of code (or less, depending on formatting). TinyDoom is a compact, from-scratch recreation of the classic 2.5D raycasting technique pioneered by John Carmack for the ...
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