// Variant on Draw() that takes fDepth and the depth buffer into account. // Pixel col is only drawn if fDepth is less than the depth buffer at that screen location (in which case the depth buffer is ...
{ 6, TYPE_FACE_WALL, 6, true , false }, // transparent, but not animated { 7, TYPE_FACE_WALL, 7, true , false }, { 8, TYPE_FACE_WALL, 8, true , false }, // portal face ...
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