This example explains how to use quaternions and euler angles, and how to convert between them. ./quaternion_to_euler 0.5 0.5 0.5 0.5 Normalizing Quaternion components: W 0.5 X 0.5 Y 0.5 Z 0.5 to W ...
Very barebones project that shows how to do movement in Godot based on the rotation of a weapon. Use A and D to rotate the weapon. Press Space to fly off in the direction of the weapon. One example is ...
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