Producing realistic sound models in VR is tricky, even compared to conventional video games. You don't always know how objects will sound in a given environment or where the listener will be, and you ...
Sound design has been vastly simplified because of the innate unscripted nature of VR simulations, but a new algorithm from researchers at Stanford could finally change that. Share on Facebook (opens ...
WASHINGTON, September 14, 2021 -- Creating an individualized listening experience for each passenger has been an ambition for the auto industry for decades. The acoustically changing nature of the car ...
In context: Modeling sounds in a VR environment is extremely complex. For example, striking a wine glass at different points will produce different sounds. Likewise, a falling plate shattering is not ...
Taewoong Lee of Aalborg University has created a unique sound algorithm that produces isolated ‘bubbles’ of sound so that multiple people can listen to different sound tracks in the same room without ...
See more of our trusted coverage when you search. Prefer Newsweek on Google to see more of our trusted coverage when you search. The first artificial intelligence algorithm to pass the "Turing Test ...
Abstract: For low-frequency source localization with a small-aperture acoustic array, we propose a high-resolution localization algorithm based on complex Wishart prior. The algorithm, named ...
Abstract: The accuracy of existing underwater sound source localization algorithms is unsatisfactory, and most of them cannot achieve cross-domain localization. To solve these problems, a cross-domain ...
Thanks for your comments on Beth's previous post about the Sound Index. The Sound Index is not meant to be a definitive chart (like a sales chart). Rather, it's a gauge of who and what is currently ...
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