The current Tree control node in godot (4.2 soon to be 4.3 as of writing), is very rigidly designed, and the code behind it is a bit of a mess. It's hard to tell when signals actually come out and the ...
In some cases, we want to have a part of a project open source and an other part closed source. It might for a developer to synchronize both projects and in that case it is common to use a git ...
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