import_subsystem.on_asset_pre_import.add_callable_unique(_on_pre_import) import_subsystem.on_asset_post_import.add_callable_unique(_on_post_import) import_subsystem ...
unreal.log("Build Import Task: {} to {} as {}".format(filename, destination_path, destination_name)) options.set_editor_property('import_mesh', True) options.set ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results