unreal.register_slate_post_tick_callback(). This is critical for thread safety. # Cached health info gathered once at startup on the GameThread. # The /health endpoint returns this without touching ...
python ue_mcp_cli.py set_node_pin_default '{"blueprint_name":"BP_X","node_id":"GUID","pin_name":"InString","default_value":"Hello"}' python ue_mcp_cli.py set_variable ...
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