CloakWorks' middleware tool, Shroud, enables games and software to utilize dynamic cloth simulation. The idea behind the tool is that you can use it to bring clothing to life either realistically or ...
This project aims to implement a powerful method of simulating deformable bodies within Unity, known as Extended Position Based Dynamics (XPBD). The focus of this simulation is on cloth objects, ...
This is a custom cloth simulation built in Unity as part of my technical portfolio. The goal is to develop a system that reacts to forces (like wind and gravity), anchors, and collisions, using ...
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