CrowdEvade is a small learning project built with Unity DOTS, showcasing basic ECS-driven swarm avoidance mechanics. The goal is to experiment with Unity's ECS (Entity Component System), Job System, ...
An extension of the unity-core TypeScript DOTS integration that provides a familiar GameObject/MonoBehaviour-style API for working with Unity's Data-Oriented Technology Stack (DOTS/ECS). This library ...
The Unity character rigging landscape has hit a major inflection point: the beloved Dynamic Bone asset is officially deprecated, leaving a gap for developers who need realistic secondary motion ...
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