A Unity RPG game created by following an introductory Unity RPG tutorial series with the intention of learning about the Unity engine. Tutorial series can be found ...
A reimplementation of liquidfire's Unity "Tactics RPG" tutorial with simple Odin code + Raylib (Work in progress). The idea is to go back to this old tutorial I followed a decade ago when learning ...
Designing an RPG in Unity isn’t just about coding mechanics — it’s about weaving quests, dialogue, and progression into a living world players care about. From branching conversations that shape ...