This implementation adds the "Sample Procedural Texture 2D" input node to Shader Graph, and a new ProceduralTexture2D asset type taking care of the required precomputations. This is the easiest and ...
Heavily based on UnityLabs implementation. Their original readme is included below the line break. I just updated it to work in the latest Unity version, and added ShaderGraph nodes for easier ...
Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for ...
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