The Unity Root Motion Tutorial is a tutorial for teaching animators how to use root motion in Unity. Its goal is to broaden your reach as an animator / creator in Unity. It aims to explain the core ...
The Create with Code tutorial series is a comprehensive learning resource for anyone interested in game development with Unity. It covers fundamental concepts such as GameObjects, Components, ...
Unity 6.2 introduces Unity AI, replacing Muse and Sentis with integrated generative tools for assets and code, plus Mesh LOD and UI updates. The Inference Engine, formerly Sentis, offers local model ...
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support. Unity has released Unity 6.1, the latest ...
Unity 6 was built, tested, and refined in partnership with – and for – the developers who use it. As the world’s leading platform for creating and growing games, Unity 6 is the most stable version of ...