Microsoft’s drift from the proprietary and toward the universal is making its mark on all aspects of Windows software development, including writing C++ software that uses the Windows Runtime (WinRT), ...
This port allows SDL applications to run on Microsoft's platforms that require use of "Windows Runtime", aka. "WinRT", APIs. Microsoft may, in some cases, refer to ...
/* Make sure the Windows SDK's NTDDI_VERSION macro gets defined. This is used by SDL to determine which version of the Windows SDK is being used.