これらのチュートリアルは、C++のチュートリアルに沿って簡単に進められるように書かれています。 なお、JavaとLWJGLのスタイルに合わせるために、いくつかの変更が行われています。
This repository contains a macOS experiment that renders a Vulkan triangle from Java by using the Foreign Function & Memory API for both the Vulkan SDK and GLFW native library. The current result is: ...
Minecraft Java has recently announced an array of changes to modernise the game and improve performance. Among others, one of the biggest overhauls is the transition from OpenGL to Vulkan. While this ...
After 17 years, Minecraft Java Edition starts replacing OpenGL with a Vulkan multi-threaded renderer — update will prove a boon for performance and modding | Tom's ...
Work continues for the Vibrant Visuals update to come to Minecraft Java, and as part of that they're switching the rendering from OpenGL to Vulkan. Announced today (February 18th) by Mojang developers ...
Minecraft Java Edition is replacing OpenGL with Vulkan as its graphics API. Vulkan is going to enable better performance, better graphics, and a solid backbone for the Vibrant Visuals. Moreover, it ...
After more than 16 years, Minecraft: Java Edition is finally moving away from the aging OpenGL graphics system and upgrading to Vulkan, a modern multi-threaded rendering API. The change, announced by ...
Looking ahead: The first official visual upgrade in Minecraft's 16-year history was released last June for Bedrock Edition players. However, the original Java version has a long road ahead of it ...
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