Recreated the Wolfenstein 3D experience in 2D as a solo project. The game features a raycasting engine for pseudo-3D rendering, enemy AI, sprite animation, collision detection, and immersive sound — ...
It's a partial implementation of Lode Vandevenne's Raycasting Tutorial. The goal of this project was to learn more about x86 Assembly, low-level optimization tricks and really basic SIMD. Try to move ...
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